Tool Building
A Journey into the Technical Heart of 3D Art
Node-Based Development:
My approach to tool building involves the development of node-based procedural tools in Houdini, which can be seamlessly integrated with Maya and Unreal Engine. These tools feature art-directable user interfaces, simplifying and enhancing the creative process.
Art-Directable Approach
My tools prioritize artists with a user-friendly interface, enhancing ease, efficiency, and creative exploration beyond the initial vision.
Research
To begin, I start with thorough research, gathering references from real life and using AI-based tools. This serves as the foundation for defining the necessary tools and required elements for the task.
Maya & Unreal Integration
Seamlessly integrate my tools with Maya and Unreal Engine, empowering artists, developers, and level designers to fulfill their vision. This iterative process ensures a smooth and efficient creative workflow, with a constant drive to improve based on real-time feedback.
Research and Reference Collection
To begin, I start with thorough research, gathering references from real life and using AI-based tools. This serves as the foundation for defining the necessary tools and required elements for the task.