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Tool Building

A Journey into the Technical Heart of 3D Art

Node-Based Development:

My approach to tool building involves the development of node-based procedural tools in Houdini, which can be seamlessly integrated with Maya and Unreal Engine. These tools feature art-directable user interfaces, simplifying and enhancing the creative process.

Art-Directable Approach

My tools prioritize artists with a user-friendly interface, enhancing ease, efficiency, and creative exploration beyond the initial vision.

Research

To begin, I start with thorough research, gathering references from real life and using AI-based tools. This serves as the foundation for defining the necessary tools and required elements for the task.

Maya & Unreal Integration

Seamlessly integrate my tools with Maya and Unreal Engine, empowering artists, developers, and level designers to fulfill their vision. This iterative process ensures a smooth and efficient creative workflow, with a constant drive to improve based on real-time feedback.

Research and Reference Collection

To begin, I start with thorough research, gathering references from real life and using AI-based tools. This serves as the foundation for defining the necessary tools and required elements for the task.

Highlighted Work

You're invited to explore more highlighted projects, case studies, and cool stuff.

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