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Environment Design

World Building Tools and Techniques

Tools

Find Inspiration, Define Needs, Create Tools, and Implement in Game Engine.

Exploring the art of creating game environments and landscapes, utilizing Houdini and Unreal Engine to bring life to virtual worlds through procedural terrain, 3D scanned assets, shaders, scattering, and modular design. From concept to in-game reality and immersive VR.

Landscape Design

Explore the process of landscape design using Houdini and Unreal Engine, incorporating Lidar data and height-field integration for realistic terrains. Learn about efficient methods for creating distant terrains that reduce resource usage.

Stages

Leveraging Lidar data, manipulating height fields, applying the terrace level tool, integrating Lidar and noise features, exporting maps in Houdini, and importing them into Unreal. Additionally, crafting a custom tool for ramps to enhance the terrain in Unreal.

Tools and Techniques

Explored tools and techniques for real-time environments using Houdini (HDAs) and Unreal's Blueprint system. This section covers various environmental elements, asset integration, decal handling, and texture/material utilization, with samples for achieving realistic and stylized looks, including terrain terraces, city layouts, buildings, fields, pathways, roads, fences, and more.

Sample Work and Experiments

Check out a few examples of what I've been working on and experimenting with.

Highlighted Work

You're invited to explore more highlighted projects, case studies, and cool stuff.

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