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Character Sculpting
From Concept to Visualization and Tangibility
Tools
Maya, ZBrush, Substance, Slice
Transforming 2D concept art into the visual and tangible world of 3D characters is a passion of mine. My process involves thorough research, rapidly blocking out primary volumes, sculpting, painting, posing, and finally, choosing to render or 3D print my creations. There's a special satisfaction in holding a physical representation of my digital sculpture.
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