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Character Sculpting

From Concept to Visualization and Tangibility

Tools

Maya, ZBrush, Substance, Slice

Transforming 2D concept art into the visual and tangible world of 3D characters is a passion of mine. My process involves thorough research, rapidly blocking out primary volumes, sculpting, painting, posing, and finally, choosing to render or 3D print my creations. There's a special satisfaction in holding a physical representation of my digital sculpture.

Highlighted Work

You're invited to explore more highlighted projects, case studies, and cool stuff.

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